~/conference

360|iDev 2016

date:2016-09-14..2016-09-17
location:Denver, United States
series:360|iDev · 3 editions
editions:[360|iDev 2016, 360|iDev 2019, 360|iDev 2021]
tags:[swift]

iOS developers, Swift developers, mobile app engineers, app architects, framework engineers, qa engineers, indie app founders

CoreAnimation with Swift Playgrounds; RxSwift observables and bindings; Swift generics and type system; Metal for scientific computing; Realm persistence patterns; Carthage with precompiled frameworks; Core Spotlight search indexing; Firebase Remote Config A/B testing; operation-based networking; building a compiler in Swift; Cycript runtime REPL and hooking; iOS accessibility techniques

titleauthorlength
Advanced iOS Application ArchitectureJustin Williams35m
Frameworks are split into Core, Data, Network and the app target; builds use Carthage and precompiled dynamic frameworks to speed iteration. Production app is…
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Better CoreAnimation Using Swift PlaygroundsRussell Mirabelli39m
Claim: using Swift playgrounds and PlaygroundSupport makes CoreAnimation iteration exponential faster. Concrete demos show CA layers, CAEmitterLayer particle…
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Refactoring a Massive View Controller in SwiftJeremiah Gage43m
Shows concrete techniques that shrink enormous view controllers (mentions the 5,000‑line horror) into focused parts: extract views and models, use guard to…
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Swift & ReactiveX – Asynchronous Event-Based Funsies with RxSwiftAaron Douglas36m
Introduction to ReactiveX’s RxSwift shows concrete claims: observables replace NotificationCenter, operators like map, filter, merge actually compose streams…
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Jay Says thingsJay Freeman46m
Starts from electromagnetic principles and shows a working CPU built from relays and wires: electromagnetic relays, buffers and junction rules lead to…
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Swift + Metal: The future of scientific programming?Basel Farag41m
Claim: Swift + Metal can outpace Python and R and sometimes Scala on large problems, but hurts on trivial data where Accelerate wins. Experiments reproduce…
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Cycript: JS/ObjC/Java Hybrid REPLCycript45m
Cycript is a JavaScript/Objective‑C REPL that now supports Java and runs on Android, adds richer C type signatures and live C interop, and shows concrete…
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Needle in a Haystack: iOS SearchMatt Blackmon40m
Concrete how-to and results: iOS 9 search uses Core Spotlight indexing, NSUserActivity usage records and universal URL linking; code creates an attribute set…
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Practical Generics in SwiftJon Friskics40m
Claim: generics cut duplicate code while keeping Swift’s strong type safety. Specific demos show a swapping function generalized into a type-parameter, a…
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Tweaking and AB Testing Your App on the FlyTodd Kerpelman46m
Shows how to use Firebase Remote Config (with Remote Config defaults + fetch + activate) and Firebase Analytics (set experiment as a user property) to change…
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Leveraging Swift’s Type SystemBenjamin Encz40m
Concrete claims and concrete techniques: Swift’s type system pushes error handling into a result enum with associated values so success and failure are…
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Can you Test itKirk Chambers, Derek Rozycki43m
Claims a small team can test without dedicated QA by building concrete test artifacts: state diagrams that convert to linear test plans, a simple alarm‑clock…
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Compilers aren’t magic, so let’s build one in SwiftBen Difrancesco38m
Claims that compilers aren’t magic and builds a working compiler in Swift for a tiny BASIC‑like language called bitsy, implementing a BASIC‑like "bitsy"…
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Gamifying the NewsArthur Sabintsev44m
Floppy Candidate is a Flappy Bird–style mobile game built in about two months using SpriteKit and Swift, with quiz lifelines, collectible coins, power-ups and…
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Pro Storyboard TechniquesJoe Keeley16m
Claims that storyboards cut boilerplate and bugs by letting a team build the entire app skeleton in a storyboard so screens, segues and responsibilities are…
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Swift Glue CodeStephen Tramer47m
Bottom-up migration strategy: concrete techniques for writing transient glue that maps Swift enums, structs and tuples into Objective C representations so…
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Writing Code for Humans, Not ComputersRené Cacheaux42m
Claim: spending extra time on readable code cuts future work because engineers spend 10:1 reading vs writing. Concrete moves: add a concise README that maps…
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Cloud Powered iOS Apps with AzureChris Risner47m
Demo builds a working to‑do iOS app backed by Azure Mobile Apps using Azure SQL for storage, client SDKs for offline sync with conflict resolution, and a…
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Automating Your WorkflowDaniel Pfeiffer45m
Float replaces repetitive steps with concrete automation: Jenkins running on a Mac mini schedules CI / nightly / release jobs, checks out branches, runs tests…
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An Indie’s Guide to Building Profitable AppsCharles Perry49m
Clear, actionable recipe: market-first development prioritizes product + audience, uses a sales safari (forums, Stack Exchange) and Facebook / Google Keywords…
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Life after ParseIgor Kanter39m
Parse shutdown forces migration and the concrete alternative shown uses AWS Mobile Hub to provision an identity pool, a DynamoDB table for speakers (uploaded…
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Building apps for business: conquering the enterpriseJenny Blumberg43m
Claim: B2B apps pay and last — 91% of companies want mobile and 86% plan to spend over $100,000. iOS dominates with 66% of enterprise activations. Real work is…
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How to Be InvisibleCate Huston30m
Sarah Tavel’s minutes versus dollars framing anchors a set of concrete experiments: an image app show and hide that analyzes pixels not filters, with a…
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Challenging our Assumptions to Succeed in the App StoreCurtis Herbert45m
An indie app called Slopes shifts from paid-upfront to subscriptions and seasonal passes, ships a paid season pass and an $8 monthly option then pivots to…
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Becoming an IndieAdrian Strahan34m
Builds a product selling historical Irish maps, ends up bought big plotters and doing fulfillment by rolling and posting prints; fails the first year because…
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Confusion OptionalJames Majors45m
Explains how Swift optionals are implemented as an enum with cases .none and .some and why nil means “nothing” for any type, not zero; demonstrates…
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Legal Issues in IOS DevelopmentMichael Schneider54m
Start by form an LLC (~$375 in Washington) and keep corporate formalities, minutes and a separate bank account; buy cheap liability insurance as a practical…
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Major 🔑s to iOS designTyler Burgett43m
Promised takeaway: start with actual API responses and real photos not lorem ipsum, sketch on paper, then prototype on-device to reveal cramped text and cut…
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Crafting Great Accessible ExperiencesSally Shepard44m
Claims that great accessibility comes from concrete steps not ideology and then shows how: lists platform features like VoiceOver, Switch Control and reduce…
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Effective Strategies for Selling OutJosh Micheals51m
Argues that choosing audience size and business model decides success: niche can charge high prices, free to reach everyone, paid plus IAP/subscription for…
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Building and Integrating FrameworksSean Coleman47m
Integrating third‑party iOS frameworks is a hands‑on checklist: require a sample project that builds, headers and simulator slices included, explicit…
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Spock meets KirkJonathan Rhyne47m
Claim: better product decisions come from concrete communication habits not stereotypes. Recommend cultivating humility, respect and trust, determining context…
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Teaching the iPhone to SeeMichael Schneider42m
An iPhone app uses OpenCV cascade classifier to read the Counter Strike radar, training an XML model on roughly 20,000 positive samples and a similar number of…
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Teaching the iPhone to SeeMichael Schneider42m
Prototype uses OpenCV Cascade classifier on-device to read game UIs, with a practical pipeline: color-filter the red channel, capture tens of thousands of…
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Play First DevelopmentKendall Gelner40m
Argues that Swift Playgrounds replace some test‑first chores by letting code‑first API design, live UI tries and Core Data experiments without full test…
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App Camp 4 GirlsJean MacDonald44m
Program runs one-week sessions teaching Xcode, Swift and Acorn with hands-on templates that produce a deployable quiz app and other simple apps, shipping a…
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Developing Wearable SoftareConrad Stoll48m
Builds a working “Beer Button” that orders a beer on the Apple Watch using WatchKit storyboards, a picker + crown sequencer UI, and Watch Connectivity…
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