360|iDev 2016
who it's for
iOS developers, Swift developers, mobile app engineers, app architects, framework engineers, qa engineers, indie app founders
topics
CoreAnimation with Swift Playgrounds; RxSwift observables and bindings; Swift generics and type system; Metal for scientific computing; Realm persistence patterns; Carthage with precompiled frameworks; Core Spotlight search indexing; Firebase Remote Config A/B testing; operation-based networking; building a compiler in Swift; Cycript runtime REPL and hooking; iOS accessibility techniques
| title | author | length |
|---|---|---|
| Advanced iOS Application Architecture | Justin Williams | 35m |
Frameworks are split into Core, Data, Network and the app target; builds use Carthage and precompiled dynamic frameworks to speed iteration. Production app is… | ||
| Better CoreAnimation Using Swift Playgrounds | Russell Mirabelli | 39m |
Claim: using Swift playgrounds and PlaygroundSupport makes CoreAnimation iteration exponential faster. Concrete demos show CA layers, CAEmitterLayer particle… | ||
| Refactoring a Massive View Controller in Swift | Jeremiah Gage | 43m |
Shows concrete techniques that shrink enormous view controllers (mentions the 5,000‑line horror) into focused parts: extract views and models, use guard to… | ||
| Swift & ReactiveX – Asynchronous Event-Based Funsies with RxSwift | Aaron Douglas | 36m |
Introduction to ReactiveX’s RxSwift shows concrete claims: observables replace NotificationCenter, operators like map, filter, merge actually compose streams… | ||
| Jay Says things | Jay Freeman | 46m |
Starts from electromagnetic principles and shows a working CPU built from relays and wires: electromagnetic relays, buffers and junction rules lead to… | ||
| Swift + Metal: The future of scientific programming? | Basel Farag | 41m |
Claim: Swift + Metal can outpace Python and R and sometimes Scala on large problems, but hurts on trivial data where Accelerate wins. Experiments reproduce… | ||
| Cycript: JS/ObjC/Java Hybrid REPL | Cycript | 45m |
Cycript is a JavaScript/Objective‑C REPL that now supports Java and runs on Android, adds richer C type signatures and live C interop, and shows concrete… | ||
| Needle in a Haystack: iOS Search | Matt Blackmon | 40m |
Concrete how-to and results: iOS 9 search uses Core Spotlight indexing, NSUserActivity usage records and universal URL linking; code creates an attribute set… | ||
| Practical Generics in Swift | Jon Friskics | 40m |
Claim: generics cut duplicate code while keeping Swift’s strong type safety. Specific demos show a swapping function generalized into a type-parameter, a… | ||
| Tweaking and AB Testing Your App on the Fly | Todd Kerpelman | 46m |
Shows how to use Firebase Remote Config (with Remote Config defaults + fetch + activate) and Firebase Analytics (set experiment as a user property) to change… | ||
| Leveraging Swift’s Type System | Benjamin Encz | 40m |
Concrete claims and concrete techniques: Swift’s type system pushes error handling into a result enum with associated values so success and failure are… | ||
| Can you Test it | Kirk Chambers, Derek Rozycki | 43m |
Claims a small team can test without dedicated QA by building concrete test artifacts: state diagrams that convert to linear test plans, a simple alarm‑clock… | ||
| Compilers aren’t magic, so let’s build one in Swift | Ben Difrancesco | 38m |
Claims that compilers aren’t magic and builds a working compiler in Swift for a tiny BASIC‑like language called bitsy, implementing a BASIC‑like "bitsy"… | ||
| Gamifying the News | Arthur Sabintsev | 44m |
Floppy Candidate is a Flappy Bird–style mobile game built in about two months using SpriteKit and Swift, with quiz lifelines, collectible coins, power-ups and… | ||
| Pro Storyboard Techniques | Joe Keeley | 16m |
Claims that storyboards cut boilerplate and bugs by letting a team build the entire app skeleton in a storyboard so screens, segues and responsibilities are… | ||
| Swift Glue Code | Stephen Tramer | 47m |
Bottom-up migration strategy: concrete techniques for writing transient glue that maps Swift enums, structs and tuples into Objective C representations so… | ||
| Writing Code for Humans, Not Computers | René Cacheaux | 42m |
Claim: spending extra time on readable code cuts future work because engineers spend 10:1 reading vs writing. Concrete moves: add a concise README that maps… | ||
| Cloud Powered iOS Apps with Azure | Chris Risner | 47m |
Demo builds a working to‑do iOS app backed by Azure Mobile Apps using Azure SQL for storage, client SDKs for offline sync with conflict resolution, and a… | ||
| Automating Your Workflow | Daniel Pfeiffer | 45m |
Float replaces repetitive steps with concrete automation: Jenkins running on a Mac mini schedules CI / nightly / release jobs, checks out branches, runs tests… | ||
| An Indie’s Guide to Building Profitable Apps | Charles Perry | 49m |
Clear, actionable recipe: market-first development prioritizes product + audience, uses a sales safari (forums, Stack Exchange) and Facebook / Google Keywords… | ||
| Life after Parse | Igor Kanter | 39m |
Parse shutdown forces migration and the concrete alternative shown uses AWS Mobile Hub to provision an identity pool, a DynamoDB table for speakers (uploaded… | ||
| Building apps for business: conquering the enterprise | Jenny Blumberg | 43m |
Claim: B2B apps pay and last — 91% of companies want mobile and 86% plan to spend over $100,000. iOS dominates with 66% of enterprise activations. Real work is… | ||
| How to Be Invisible | Cate Huston | 30m |
Sarah Tavel’s minutes versus dollars framing anchors a set of concrete experiments: an image app show and hide that analyzes pixels not filters, with a… | ||
| Challenging our Assumptions to Succeed in the App Store | Curtis Herbert | 45m |
An indie app called Slopes shifts from paid-upfront to subscriptions and seasonal passes, ships a paid season pass and an $8 monthly option then pivots to… | ||
| Becoming an Indie | Adrian Strahan | 34m |
Builds a product selling historical Irish maps, ends up bought big plotters and doing fulfillment by rolling and posting prints; fails the first year because… | ||
| Confusion Optional | James Majors | 45m |
Explains how Swift optionals are implemented as an enum with cases .none and .some and why nil means “nothing” for any type, not zero; demonstrates… | ||
| Legal Issues in IOS Development | Michael Schneider | 54m |
Start by form an LLC (~$375 in Washington) and keep corporate formalities, minutes and a separate bank account; buy cheap liability insurance as a practical… | ||
| Major 🔑s to iOS design | Tyler Burgett | 43m |
Promised takeaway: start with actual API responses and real photos not lorem ipsum, sketch on paper, then prototype on-device to reveal cramped text and cut… | ||
| Crafting Great Accessible Experiences | Sally Shepard | 44m |
Claims that great accessibility comes from concrete steps not ideology and then shows how: lists platform features like VoiceOver, Switch Control and reduce… | ||
| Effective Strategies for Selling Out | Josh Micheals | 51m |
Argues that choosing audience size and business model decides success: niche can charge high prices, free to reach everyone, paid plus IAP/subscription for… | ||
| Building and Integrating Frameworks | Sean Coleman | 47m |
Integrating third‑party iOS frameworks is a hands‑on checklist: require a sample project that builds, headers and simulator slices included, explicit… | ||
| Spock meets Kirk | Jonathan Rhyne | 47m |
Claim: better product decisions come from concrete communication habits not stereotypes. Recommend cultivating humility, respect and trust, determining context… | ||
| Teaching the iPhone to See | Michael Schneider | 42m |
An iPhone app uses OpenCV cascade classifier to read the Counter Strike radar, training an XML model on roughly 20,000 positive samples and a similar number of… | ||
| Teaching the iPhone to See | Michael Schneider | 42m |
Prototype uses OpenCV Cascade classifier on-device to read game UIs, with a practical pipeline: color-filter the red channel, capture tens of thousands of… | ||
| Play First Development | Kendall Gelner | 40m |
Argues that Swift Playgrounds replace some test‑first chores by letting code‑first API design, live UI tries and Core Data experiments without full test… | ||
| App Camp 4 Girls | Jean MacDonald | 44m |
Program runs one-week sessions teaching Xcode, Swift and Acorn with hands-on templates that produce a deployable quiz app and other simple apps, shipping a… | ||
| Developing Wearable Softare | Conrad Stoll | 48m |
Builds a working “Beer Button” that orders a beer on the Apple Watch using WatchKit storyboards, a picker + crown sequencer UI, and Watch Connectivity… | ||
| nothing matches | ||