360|iDev 2021
who it's for
Swift developers, iOS developers, multi-platform app developers, macOS developers, server-side Swift developers, computer vision engineers, indie game developers, product managers
topics
SwiftUI app lifecycle and scenePhase; async/await and Swift concurrency; SwiftUI views as Codable JSON; Vapor server with Postgres CRUD; Vision framework hand-pose detection; Create ML and lightweight classifiers; porting with UIKit AppKit bridges; CloudKit and Core Data sharing; JSON-driven UI with Kingfisher; task groups actors and continuations; app-store competitor intelligence; game engine tradeoffs and comparisons
| title | author | length |
|---|---|---|
| Launching your app the swiftui way | Evan Stone | 22m |
Shows that SwiftUI replaces the old app/scene delegate dance: Xcode 11–13 history, a tiny SwiftUI app that prints lifecycle transitions in the simulator, and a… | ||
| Opening keynote | Joe Cieplinski | 31m |
Argues that community membership matters more than hot takes and shows actionable examples: grassroots groups that place formerly incarcerated people into tech… | ||
| Multi Platform Development, the Swiftui way | Malin Sundberg | 41m |
Builds a native Mac app called Orbit with SwiftUI as the primary framework, then ports to iPad, iPhone and Apple Watch, keeping most logic shared while… | ||
| Async Await and More in Swift | Cameron Deardorff | 42m |
Shows a practical cow herd demo that actually builds wash feed and collect milk flows and proves async/await reduces branching versus completion handlers… | ||
| Anyone Can Learn to Develop! | Ben Proothi | 19m |
Claims practical learnability: learns Swift through hacking with swift from Paul Hudson, tutorials from Ray wenderlick, Stack Overflow and Apple's developer… | ||
| swiftui view codable – transforming swiftui to json for a fully backend driven ui | Florian Harr | 45m |
Claims that full app screens serialize as JSON by making SwiftUI views encode SwiftUI Views as Codable and deserialize them at runtime into a UI factory. Demos… | ||
| Getting Started With Server Side Swift | Leo Dion | 31m |
Builds a server with Vapor, using Swift packages or the Vapor toolbox, and demonstrates a Hello World plus a full CRUD backed by Postgres with migrations. Uses… | ||
| Growing Faster by Learning From the Competition | Ariel Michaeli | 39m |
Claims that competitor data replaces slow month-by-month experiments with actionable signals: concrete counts (almost 2 million iOS and 4 million Google Play… | ||
| Computer Vision, Not Just for Breakfast Anymore | Yono Mittlefehldt | 33m |
Walks through concrete iOS code using Vision framework and Create ML to build a hands‑free pinch game: a hand pose detector that reports up to 21 points, face… | ||
| Staying Connected Without Social Media | Tammy Coron | 10m |
Claims that leaving social media increases focus, energy and deeper personal conversations while still supporting business relationships. Uses text messaging… | ||
| Not Everything is a Nail When You’re Making Games | Tammy Coron | 17m |
Compares concrete engines and tradeoffs: Unity targets 25 platforms with a steep learning curve and a Plus plan around $399/yr, GameMaker starts near $99/yr… | ||
| From the Mac to the TV, the iPhone to the Watch Your App Everywhere | Tyler Jones | 33m |
A native IP‑camera app moves from iPhone to iPad Mac TV and Watch from one code base using UIKIt plus Mac Catalyst and growing SwiftUI adoption while sharing… | ||
| nothing matches | ||