~/conference

360|iDev 2021

date:2021-08-22..2021-08-25
location:Denver, United States
series:360|iDev · 3 editions
editions:[360|iDev 2016, 360|iDev 2019, 360|iDev 2021]

Swift developers, iOS developers, multi-platform app developers, macOS developers, server-side Swift developers, computer vision engineers, indie game developers, product managers

SwiftUI app lifecycle and scenePhase; async/await and Swift concurrency; SwiftUI views as Codable JSON; Vapor server with Postgres CRUD; Vision framework hand-pose detection; Create ML and lightweight classifiers; porting with UIKit AppKit bridges; CloudKit and Core Data sharing; JSON-driven UI with Kingfisher; task groups actors and continuations; app-store competitor intelligence; game engine tradeoffs and comparisons

titleauthorlength
Launching your app the swiftui wayEvan Stone22m
Shows that SwiftUI replaces the old app/scene delegate dance: Xcode 11–13 history, a tiny SwiftUI app that prints lifecycle transitions in the simulator, and a…
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Opening keynoteJoe Cieplinski31m
Argues that community membership matters more than hot takes and shows actionable examples: grassroots groups that place formerly incarcerated people into tech…
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Multi Platform Development, the Swiftui wayMalin Sundberg41m
Builds a native Mac app called Orbit with SwiftUI as the primary framework, then ports to iPad, iPhone and Apple Watch, keeping most logic shared while…
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Async Await and More in SwiftCameron Deardorff42m
Shows a practical cow herd demo that actually builds wash feed and collect milk flows and proves async/await reduces branching versus completion handlers…
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Anyone Can Learn to Develop!Ben Proothi19m
Claims practical learnability: learns Swift through hacking with swift from Paul Hudson, tutorials from Ray wenderlick, Stack Overflow and Apple's developer…
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swiftui view codable – transforming swiftui to json for a fully backend driven uiFlorian Harr45m
Claims that full app screens serialize as JSON by making SwiftUI views encode SwiftUI Views as Codable and deserialize them at runtime into a UI factory. Demos…
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Getting Started With Server Side SwiftLeo Dion31m
Builds a server with Vapor, using Swift packages or the Vapor toolbox, and demonstrates a Hello World plus a full CRUD backed by Postgres with migrations. Uses…
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Growing Faster by Learning From the CompetitionAriel Michaeli39m
Claims that competitor data replaces slow month-by-month experiments with actionable signals: concrete counts (almost 2 million iOS and 4 million Google Play…
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Computer Vision, Not Just for Breakfast AnymoreYono Mittlefehldt33m
Walks through concrete iOS code using Vision framework and Create ML to build a hands‑free pinch game: a hand pose detector that reports up to 21 points, face…
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Staying Connected Without Social MediaTammy Coron10m
Claims that leaving social media increases focus, energy and deeper personal conversations while still supporting business relationships. Uses text messaging…
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Not Everything is a Nail When You’re Making GamesTammy Coron17m
Compares concrete engines and tradeoffs: Unity targets 25 platforms with a steep learning curve and a Plus plan around $399/yr, GameMaker starts near $99/yr…
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From the Mac to the TV, the iPhone to the Watch Your App EverywhereTyler Jones33m
A native IP‑camera app moves from iPhone to iPad Mac TV and Watch from one code base using UIKIt plus Mac Catalyst and growing SwiftUI adoption while sharing…
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