Valentin Galea
where else to find them
what they talk about
all 5 in the filters
where they keep going back
- CppCon2 editions2018–2019
on a stage with
never shared a talk
who talks about the same things
- Keith Stockdale4 talks
- Nicolas Fleury4 talks
- Al-Afiq Yeong3 talks
- Konrad Słoń2 talks
- Alexander Pirogov2 talks
- Dominik Grabiec3 talks
| title | conference | date |
|---|---|---|
| Compiled C++ Coding Standards | CppCon 2019 | 2019-09-15 |
A coding standard lives as actual H and CPP files inside the repo so rules compile as code and become searchable, reviewable templates rather than separate… | ||
| Growing a Healthy UE4 Ecosystem | Unreal Fest Europe 2019 | 2019-04-10 |
Company standardizes C++ and Blueprint rules by shipping them as coding standards as source code checked in and evolved via code reviews, and enforces naming… | ||
| Rapid Prototyping of Graphics Shaders in Modern C++ | CppCon 2018 | 2018-09-23 |
Claims a C++ library lets you compile GLSL as C++ so shader code runs on the CPU with full debugging and quick prototyping. Implementation uses templated… | ||
| The Badlands of C++: Professional Game Development | ACCU 2018 | 2018-04-11 |
Game studios standardize on Visual Studio-driven toolchains, avoid STL where allocators and compile bloat hurt tight budgets, and sometimes replace it with… | ||
| nothing matches | ||