Dominik Grabiec
where else to find them
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what they talk about
where they keep going back
no series more than once — all 2 in the filters
on a stage with
never shared a talk
who talks about the same things
- Konrad Słoń2 talks
- Al-Afiq Yeong3 talks
- Mathieu Ropert28 talks
- Mike Acton5 talks
- Eduardo Madrid10 talks
- Tom Looman2 talks
| title | conference | date |
|---|---|---|
| Optimising Data Building In Game Development | ACCU 2025 | 2025-04-01 |
Describes building a sparse 3D grid cache for fast spatial queries, a job system using counters to parallelize hundreds of small jobs, and moving file… | ||
| Mistakes With Data Made During Game Development | ACCU 2025 | 2025-04-01 |
Game data breaks because formats lack explicit versioning, version control stores built assets, dependencies live only as string literals, and large mixed… | ||
| C++ Game Development - Techniques to Optimise Multithreaded Data Building | CppCon 2024 | 2024-09-15 |
Build system runs on a job/task system on a 16‑physical‑core (32 logical) PC and processes tens of millions of nodes stored in a compact spatial structure. A… | ||
| nothing matches | ||