Keith Stockdale
where else to find them
what they talk about
where they keep going back
- ACCU2 editions2023–2025
on a stage with
- David Lionce
who talks about the same things
- Valentin Galea4 talks
- Roth Michaels14 talks
- Vittorio Romeo27 talks
- Brian Ruth8 talks
- Mathieu Ropert28 talks
- Kate Gregory27 talks
| title | conference | date |
|---|---|---|
| Challenges and Benefits of Upgrading Sea of Thieves From C++14 to C++20 | ACCU 2025 | 2025-04-01 |
Sea of Thieves upgrades its codebase (~6.5M LOC across game + engine) from C++14 → C++20 by flipping permissive-minus then moving through C++17 and C++20… | ||
| When the Compiler Gives You Errors, Make SFINAE | ACCU 2025 | 2025-04-01 |
HLSL 2021 adds templates so SFINAE-style tricks and type traits are implemented inside shader code to detect an enum and bypass a compiler bug (#5553 in… | ||
| Automated Testing of Shader Code | Pure Virtual C++ 2024 | 2024-04-30 |
Rare’s Rare Shader Test framework runs HLSL 2015 shader unit tests on top of Unreal’s test runner, dispatching compute shaders (often 1x1x1) from C++17 code… | ||
| Productivity in C++ Game Development: The Mind of an AAA Game Developer | ACCU 2023 | 2023-04-19 |
Shows concrete workflows using Visual Studio and Unreal Engine 5: writes custom Natvis visualizations to hide dead entries (prelist vector shows size 3 not 4)… | ||
| nothing matches | ||