~/talks

Keith Stockdale

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  • ACCU2 editions2023–2025

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titleconferencedate
Challenges and Benefits of Upgrading Sea of Thieves From C++14 to C++20ACCU 20252025-04-01
Sea of Thieves upgrades its codebase (~6.5M LOC across game + engine) from C++14 → C++20 by flipping permissive-minus then moving through C++17 and C++20…
Talk on
When the Compiler Gives You Errors, Make SFINAEACCU 20252025-04-01
HLSL 2021 adds templates so SFINAE-style tricks and type traits are implemented inside shader code to detect an enum and bypass a compiler bug (#5553 in…
Talk on
Automated Testing of Shader CodePure Virtual C++ 20242024-04-30
Rare’s Rare Shader Test framework runs HLSL 2015 shader unit tests on top of Unreal’s test runner, dispatching compute shaders (often 1x1x1) from C++17 code…
Talk on
Productivity in C++ Game Development: The Mind of an AAA Game DeveloperACCU 20232023-04-19
Shows concrete workflows using Visual Studio and Unreal Engine 5: writes custom Natvis visualizations to hide dead entries (prelist vector shows size 3 not 4)…
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