Timo Drick
where else to find them
what they talk about
where they keep going back
no series more than once — all 4 in the filters
on a stage with
never shared a talk
who talks about the same things
- Sebastiano Poggi25 talks
- Piotr Prus10 talks
- Nicole Terc15 talks
- Vitalii Markus5 talks
- François Blavoet5 talks
- Eliza Camber13 talks
| title | conference | date |
|---|---|---|
| Cutting-Edge-to-Edge in Android 15 | droidcon London 2024 | 2024-10-31 |
Android 15 forces edge-to-edge so apps must handle window insets; this session shows concrete fixes in Jetpack Compose: use WindowInsetsPadding and… | ||
| Demystifying Pixel Shaders (AGSL) | droidcon Berlin 2024 | 2024-07-03 |
Shows how to write AGSL pixel shaders that run compiled on the GPU and integrate into Jetpack Compose via a runtime shader → brush created in drawWithCache and… | ||
| Demystifying Pixel Shaders (AGSL) | droidcon San Francisco 2024 | 2024-06-06 |
Shows actual AGSL code compiled into a RuntimeShader + ShaderBrush and used as a Compose modifier, passing uniforms like uniform float2 size and animating via… | ||
| Demystifying Pixel Shaders (AGSL) | Android Worldwide October 2023 | 2023-10-20 |
Custom pixel shaders run per pixel on the GPU and are now usable in Compose via Android 13’s RuntimeShader; examples include a 10×10 checkerboard driven by… | ||
| nothing matches | ||