Android Worldwide October 2023
2023-10-20
-- online --
[Android Worldwide October 2021, Android Worldwide October 2022, Android Worldwide October 2023]
who it's for
android app developers, mobile UI designers, kotlin multiplatform developers, android framework engineers, media and playback engineers, device maintainers and porters, developer tools and QA engineers
topics
jetpack compose UI optimisation; compose multi-preview templates; live editing UI changes; android device manager features; Media3 Transformer API; runtime pixel shaders (AGSL); figma to Jetpack Compose workflow; kotlin multiplatform UI architecture; compose multiplatform UI sharing; custom android system services (AIDL); android back navigation APIs; AOSP device porting and LineageOS
| title | author | length |
|---|---|---|
| Let's go on a joy ride with Giraffe and Hedgehog! | Priya Sindkar | 44m |
Gives hands‑on steps to use Girrafe (stable) and Hedge Hog (release candidate) inside Android Studio: how device manager lists and groups physical devices and… | ||
| Optimising UI in Jetpack Compose | Rivu Chakraborty | 55m |
Shows a real bug: an auto-resize Text that keeps reducing font size until it loops into continuous recomposition, and fixes by breaking UI into smaller… | ||
| Unleashing the Power of Media 3 Transformer | Prateek Batra | 16m |
Jetpack Media3 Transformer provides a high‑level API that replaces low‑level MediaCodec/MediaExtractor/GL plumbing, shipping a built demo app that applies a… | ||
| Getting started on Android UI design hub | Hannah Olukoye | 25m |
Shows how the Android Mobile Figma Kit plus a Figma-to-Android workflow produces ready UI code: import a mobile design, switch the design system to Material 2… | ||
| Code AOSP: No time to EOL | James Gatt | 31m |
A Pixel 2 XL (Snapdragon 835) that hit EOL in November 2020 gets a functional upgrade to Android 13 with the October 2023 security patch by unlocking OEM… | ||
| Demystifying Pixel Shaders (AGSL) | Timo Drick | 46m |
Custom pixel shaders run per pixel on the GPU and are now usable in Compose via Android 13’s RuntimeShader; examples include a 10×10 checkerboard driven by… | ||
| A novel architecture for Multiplatform applications | Pavel Lahoda | 31m |
Proposes a model-driven MVC for Kotlin Multiplatform that uses Kotlin Symbol Processing to generate adapters and a per-model DSL, producing UI controllers… | ||
| Best Practices for Developing Amazing Kotlin Multiplatform Apps | Pamela Hill | 36m |
Shared Kotlin code lives in a single module compiled into platform artifacts (Jar/AAR for Android, framework/CocoaPod for iOS) while UI can be fully shared… | ||
| Digging into Android System Services | Eric Ampire | 26m |
Step-by-step recipe for a working custom Android system service: create AIDL in android.os that defines methods (example: add(a,b) and getServiceName)… | ||
| What's up with Android's back? | Nav Singh | 33m |
Covers the full migration from API 1 to Android 14 with concrete recipes: onBackPressed deprecated, use AndroidX OnBackPressedDispatcher (Activity 1.6+) or the… | ||
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