Shanti Bergel
where else to find them
no profile links on file
what they talk about
where they keep going back
- Pocket Gamer Connects London2 editions2018–2020
all 4 in the filters
on a stage with
- Michael Chang2×
- Alexis Bonteonce
- David Bluhmonce
all 13 in the filters
who talks about the same things
- Shum Singh12 talks
- Jim Ying3 talks
- Michael Chang12 talks
- Louis Rene Auclair4 talks
- Ella Romanos13 talks
- Alexis Bonte8 talks
| title | conference | date |
|---|---|---|
| Panel: Where is the Money at in M&A? | Pocket Gamer Connects Digital #7 (Online) | 2021-07-12 |
Analysis of Jan 2020–Mar 2021 shows roughly 83% of acquisition value flowing to studios that self‑publish, not those reliant on third‑party publishers; buyers… | ||
| Panel: 2020 M&A and Investment Overview, Expectations & Consequences | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Deals keep closing despite COVID with acquirers shifting strategy: Zynga buys Peak and public Stillfront pays about $190M for BitLife, a largely organic… | ||
| Pitch Perfect: How to Raise Funding from Investors | Pocket Gamer Connects London 2020 | 2020-01-20 |
Panelists lay out concrete fundraising rules: typical early funds cited are $40M or $200M and one firm lists ~47 portfolio companies; expect mobile hits to… | ||
| Selling live games – A new strategic option for studios | Pocket Gamer Connects London 2018 | 2018-01-22 |
Defines selling a live game as an asset sale and gives concrete deal examples: Dragon Soul moved to FunPlus, FunPlus sells its casual division to Century for… | ||
| Optimize your F2P monetization using these Asian techniques | Pocket Gamer Connects Vancouver 2016 | 2016-06-28 |
GREE reports that importing Eastern F2P methods into Western games raises LTV and uncovers revenue: a studio acquisition shows a 5x run‑rate increase and… | ||
| nothing matches | ||