Romain Escaich
where else to find them
no profile links on file
what they talk about
where they keep going back
no series more than once — all 2 in the filters
on a stage with
- Antti Hattaraonce
- Hadrien Des Rotoursonce
- Kirstin Bosconce
all 6 in the filters
who talks about the same things
- Vincent Fevrier3 talks
- Felix Braberg3 talks
- Ben Jeger4 talks
- Cyril Cael2 talks
- Johan Lofstrom5 talks
- Chloe Cave3 talks
| title | conference | date |
|---|---|---|
| Premium Brand Ads in Your Games: Five Key Takeaways from Five Years Experience | Pocket Gamer Connects London 2020 | 2020-01-20 |
Ogury has run a dedicated in‑game advertising engine since 2014 and shows that premium brand buys pay better and lift retention when executed with consented… | ||
| Choosing the Monetisation Mix for Your Game | Pocket Gamer Connects London 2020 | 2020-01-20 |
2019 sees ads and subscriptions reshaping mobile monetisation: banners rebound, bidding and brand buys grow, and China shows very high CPMs. Battle passes and… | ||
| Levelling up – How to move from a small indie to an established publisher | Pocket Gamer Connects Helsinki 2018 | 2018-09-11 |
Ogury positions an AI-powered mobile journey marketing stack (220 people, 12 offices) that analyzes smartphone signals to inform marketing; market numbers cite… | ||
| nothing matches | ||