Jeferson Valadares
where else to find them
no profile links on file
what they talk about
where they keep going back
- Pocket Gamer Connects London2 editions2018–2019
all 4 in the filters
on a stage with
- Alessandro Lacroceonce
- Casey Dickinsononce
- Charlotte Cookonce
all 13 in the filters
who talks about the same things
- Martine Spaans15 talks
- DAVE BRADLEY18 talks
- Charlotte Cook7 talks
- Joanna Haslam5 talks
- Derk de Geus5 talks
- Emil Kjaehr7 talks
| title | conference | date |
|---|---|---|
| Panel: What Makes a Social Game Truly 'Social'? | Pocket Gamer Connects Digital #7 (Online) | 2021-07-12 |
Panelists argue social games succeed when they prove specific things: built-in friend invites, measurable recurring groups and overlap in social graphs, and… | ||
| What will Inspire the Next Big Thing in Games? | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Panelists argue for practical shifts: selling native ads on 3D textures inside game assets and using per-region targeting, reporting successful early… | ||
| Gamified storytelling | Gamelab Barcelona 2019 | 2019-06-26 |
Argues that voice‑first games are viable now and describes shipped prototypes: a mobile/PC audio game called Frequencies and a voice‑driven title built by… | ||
| Voice games – An overview of an up-and-coming category | Pocket Gamer Connects London 2019 | 2019-01-21 |
Claims voice will replace typing within 5–10 years and points to platform growth — Google Actions hitting 1 billion+ enabled devices and smart speakers… | ||
| Designing games for optimal IAP | Pocket Gamer Connects London 2018 | 2018-01-22 |
Panel argues you must design the game first, then price: build a long playable core loop, soft‑launch and A/B test for retention benchmarks, then layer… | ||
| nothing matches | ||