Ioana Hreninciuc
where else to find them
no profile links on file
what they talk about
all 5 in the filters
where they keep going back
- Pocket Gamer Connects London2 editions2019–2020
all 4 in the filters
on a stage with
- DAVE BRADLEYonce
- David Mohronce
- Douglas Ogetoonce
all 14 in the filters
who talks about the same things
- Graham Gockley2 talks
- Oliver Kern7 talks
- Kay Gruenwoldt6 talks
- Jacki Vause9 talks
- JOHAN EILE3 talks
- DAVE BRADLEY18 talks
| title | conference | date |
|---|---|---|
| Panel: Working with Publishers from Different Cultures | Pocket Gamer Connects Digital #4 | 2020-11-09 |
Panels states markets differ sharply: 370 million gamers in India with six billion downloads this year and massive growth in social multiplayer; MENA estimates… | ||
| Superstar Session: Hypercasual Games Under the Microscope: What Happened in 2020? | Pocket Gamer Connects Digital #4 | 2020-11-09 |
GameAnalytics uses its benchmarks.plus dataset (about 2 billion monthly players and 100,000 tracked games) to compare platforms: iOS D7 retention ~25% vs… | ||
| 2020 so far - How the Mobile Gaming Industry is Changing | Pocket Gamer Connects Digital #2 | 2020-06-08 |
GameAnalytics uses fresh benchmarks (data through last week, partners include Adjust) covering 2 billion monthly players, 22 billion sessions, 100k games… | ||
| Panel: The Next Big Thing? Global Publishing & Business Trends | Pocket Gamer Connects London 2020 | 2020-01-20 |
Panelists debate concrete publishing moves and results: companies invest tens of millions into publishing infrastructure to outspend competitors, acquire… | ||
| Global trends – Insights from 3 billion mobile gamers | Pocket Gamer Connects London 2019 | 2019-01-21 |
GameAnalytics presents a global benchmark of 60,000 games and 3 billion devices showing concrete numbers: median day‑1 retention ~25% while top performers hit… | ||
| Being a truly international player in the games industry | Pocket Gamer Connects Helsinki 2018 | 2018-09-11 |
China has roughly ~600M mobile gamers and ad eCPMs jump to about $30 in good Chinese traffic, so revenue can rival the US; Android dominates (~85%) while iOS… | ||
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