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Alexander Korotaev

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Gamedev on React + WebGLReactEurope 20202020-05-14
Argues that using PixiJS with react-pixi-fiber lets familiar React tooling and contexts drive game UI while offloading rendering; uses a viewport context for…
Talk on
Cozy Lamp-Style GameDev on React and WebGLRS Conf 20192019-08-09
Shows how to start writing 2D games in the browser using WebGL without deep prior experience, evaluating whether it’s worth learning. Covers practical…
Talk in Russian on
JS battle" How I wrote my own eval()"HolyJS 2018 Piter2018-05-19
-- no description --
Talk on
Heroes of Might and Magic in the Browser: Long, Difficult and Incredibly InterestingJS Fest 20182018-03-30
A browser port of Heroes of Might and Magic is described, covering concrete engineering solutions used to turn three years of evening work into a playable…
Talk in Russian on
Heroes of Might and Magic in the Browser: Long, Difficult and Unbearably InterestingHolyJS 20172017-12-10
A browser-based playable recreation of Heroes of Might and Magic III is implemented by parsing original binary maps with a custom converter, rendering with…
Talk in Russian on
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