Alexander Korotaev
where else to find them
github:alexkandinsky
what they talk about
all 5 in the filters
where they keep going back
- HolyJS2 editions2017–2018
all 4 in the filters
on a stage with
never shared a talk
who talks about the same things
- Opher Vishnia9 talks
- Ivan Popelyshev7 talks
- Denis Radin22 talks
- Martin Naumann8 talks
- Joe Hart4 talks
- Travis McGeehan5 talks
| title | conference | date |
|---|---|---|
| Gamedev on React + WebGL | ReactEurope 2020 | 2020-05-14 |
Argues that using PixiJS with react-pixi-fiber lets familiar React tooling and contexts drive game UI while offloading rendering; uses a viewport context for… | ||
| Cozy Lamp-Style GameDev on React and WebGL | RS Conf 2019 | 2019-08-09 |
Shows how to start writing 2D games in the browser using WebGL without deep prior experience, evaluating whether it’s worth learning. Covers practical… | ||
| JS battle" How I wrote my own eval()" | HolyJS 2018 Piter | 2018-05-19 |
-- no description -- | ||
| Heroes of Might and Magic in the Browser: Long, Difficult and Incredibly Interesting | JS Fest 2018 | 2018-03-30 |
A browser port of Heroes of Might and Magic is described, covering concrete engineering solutions used to turn three years of evening work into a playable… | ||
| Heroes of Might and Magic in the Browser: Long, Difficult and Unbearably Interesting | HolyJS 2017 | 2017-12-10 |
A browser-based playable recreation of Heroes of Might and Magic III is implemented by parsing original binary maps with a custom converter, rendering with… | ||
| nothing matches | ||