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Evolutionary Design Systems

Talkat XConf Europe 2022 · on Wednesday, 2022-07-20· [design-collaboration, component-design]
slides:none on file

Argues for treating a design system as a product and building component libraries with evolutionary architecture using measurable fitness functions: combines Lighthouse CI and manual audits into an accessibility score ≥95, tracks a design system Time to Update (80% rule) measured from release to 80% of downloads, and sets goals like reduce prototype lead time by 20%. Describes technical artifacts (Figma UI kits, Storybook docs, component registry), adding React bindings to web components, and shows fitness failures trigger revert, refactor, or policy trade-offs.

AI-written summary · about

  1. 0:00Evolutionary Design Systems
  2. 2:33Design System is the Product (at least in this talk)
  3. 3:22Design System Artefacts
  4. 5:03Promises of a Design System
  5. 9:55Start from the Business Goal
  6. 10:42Structure the Problem Space
  7. 13:22The Solution Space: Writing Hypotheses
  8. 16:32Guiding change using Fitness
  9. 17:43Guiding the Architecture of a Design System's Component Library
  10. 20:31Example 2: Brand Compliance
  11. 21:59Example 2: Time To Update 90 days
  12. 22:52Example from Real World: Time To Update
  13. 24:51Embrace Change An example: Company Acquisition
  14. 26:17Evolutionary Architectures support change while preserving what matters
  15. 26:55How to follow up on failing fitness functions?
  16. 28:17Recap How do we build an Evolutionary Design System?
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