~/conference

Unreal Engine GDC Education Summit 2018

date:2018-03-20
location:San Francisco, United States
series:Unreal Engine GDC Education Summit · one edition

game development instructors, unreal engine instructors, technical artists, visual effects artists, blueprint programmers, technical directors, students

Blueprint visual scripting; Niagara particle system; Datasmith CAD import; Material Layering (since 4.19); real-time digital humans; volumetric fog rendering; RenderDoc shader profiling; Houdini Engine procedural content; MaxScript pipeline tools; pre-computed visibility techniques

titleauthorlength
OverviewLuis Cataldi, Ryan Brucks, Zak Parrish, Emily Gabrian, Chris Murray, Tom Shannon, Chris Murphy, Sjoerd de Jong, Shaun Kime12m
Two booths at GDC showcase live Unreal demos and a Games. Jobs. Beer. area with Fortnite developers and Epic recruiters; a keynote seats about 600–700 and…
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Understanding Technical ArtRyan Brucks15m
Outlines concrete tasks and deliverables: prototyping gameplay and rendering features in Unreal Engine with Blueprints and HLSL, building pipeline tools in…
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Teaching Programming with BlueprintsZak Parrish19m
Blueprint is presented as a practical, class-based visual programming system inside Unreal Engine that lets nonengineers prototype and learn core programming…
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Epic Games Internship ProgramEmily Gabrian19m
Program runs June–September, based mainly in Cary (with small teams in Bellevue and Guildford), fourth year and tied to headquarters of ~400 of Epic’s ~700…
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Introducing Unreal StudioChris Murray21m
Unreal Studio packages workflow tools and learning into an open beta that imports complex CAD and DCC scenes via Datasmith (20+ formats) with direct V-Ray and…
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The All-New Unreal Engine Instructor Guides and Teaching ResourcesTom Shannon21m
Epic lists ready-to-teach Instructors' Guides at unrealengine.com/educators (sign‑ups open April 1) that include lectures, slides, teacher notes, pre-made…
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Gameplay Instructor GuideChris Murphy12m
A practical instructor kit for teaching game development that bundles seven sample files and step-by-step lesson modules covering game design, level design…
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Masterclass OverviewSjoerd de Jong08m
Overview of a set of deep video master classes that map the entire frame pipeline, with a 3.5 hours real-time rendering course that explains draw calls…
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Introduction to the Niagara Visual Effects SystemShaun Kime18m
Overview of Unreal Engine’s Niagara VFX system: next‑generation particle authoring that replaces Cascade with a module stack workflow, a visual timeline and an…
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