~/talk

Learning testing through gaming

Talkat TestCon Vilnius 2016 · on Friday, 2016-10-21· [testing, developer-experience]
links:none on file
slides:none on file

Three tabletop and digital games used at SQS teach concrete testing skills: Find the Bug! frames a risk‑based board search so players locate real defects, Find the Bug – Agile! forces writing and executing test cases in a TDD style, and SQS Test Lead School makes players plan, allocate a 200‑hour budget, use mitigation cards and respond to interruptions. Games run in SQS Sweden, generate real bug reports, surface risk decisions and produce measurable learning outcomes.

AI-written summary · about

  1. 0:00Introduction
  2. 3:15Be faster learn learn
  3. 5:01Motivation
  4. 7:32Environment rewards
  5. 10:10Testing
  6. 13:10Challenges Decisions
  7. 22:10Thinking like testers
  8. 23:42Planning
  9. 25:25Testing Documents
  10. 26:57Design
  11. 27:58Plan
  12. 29:55Conclusion
  13. 31:19Summary
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