Learning testing through gaming
summary
Three tabletop and digital games used at SQS teach concrete testing skills: Find the Bug! frames a risk‑based board search so players locate real defects, Find the Bug – Agile! forces writing and executing test cases in a TDD style, and SQS Test Lead School makes players plan, allocate a 200‑hour budget, use mitigation cards and respond to interruptions. Games run in SQS Sweden, generate real bug reports, surface risk decisions and produce measurable learning outcomes.
AI-written summary · about
chapters (13)
- 0:00Introduction
- 3:15Be faster learn learn
- 5:01Motivation
- 7:32Environment rewards
- 10:10Testing
- 13:10Challenges Decisions
- 22:10Thinking like testers
- 23:42Planning
- 25:25Testing Documents
- 26:57Design
- 27:58Plan
- 29:55Conclusion
- 31:19Summary
related talks
49mTest Strategy in a SCRUM Environment
01h 09mThe Art and Science of Questioning
35mQA in GameDev. How to: build outsource processes, hire right people, successfully release projects
01h 34mShift left in testing: Find bugs before they’re implemented
48mA Glimpse into the World of QA
31mGamification in Software Testing and QA
36mLina Zubyte: Escaping the Trap of Infinite Testing and the Superiority Complex of a QA
25mQA Navigation Board–Venture into uncharted waters of quality assurance
