~/talk

Schrödinger's Pokémon: Observability for Chaotic Load Testing

Talkat TestCon Europe 2021 · 2021-09-07..09-09· [observability, testing]
slides:none on file

Demonstrates a reproducible setup: a PokeAPI app on Kubernetes (DigitalOcean) with Prometheus + Grafana for metrics and k6 with xk6-chaos to run load and kill pods from the same script. Baseline 10 users yields 95th percentile 4.223s and ~1.16% errors; a 40-user run spikes the 95th to 17.66s while errors stay ~1.2%. Built chaos functions that terminate app/web pods; observability finds CPU throttling from resource limits and explains performance regressions, allowing targeted fixes.

AI-written summary · about

  1. 0:00Introduction
  2. 1:05What is chaos engineering
  3. 3:33Four steps of chaos engineering
  4. 5:15Chaos engineering as testing
  5. 7:21Overcoming tool limitations
  6. 8:27Steady state for Pokémon API
  7. 10:12Observability with Prometheus and Grafana
  8. 13:45Baseline with k6 load test
  9. 18:43Chaos testing hypotheses
  10. 20:28Running chaos experiments
  11. 22:19Extending k6 with xk6 chaos
  12. 24:31Advantages of chaos testing
  13. 27:44Live demo: terminating pods
  14. 30:32Analyzing chaos results
  15. 32:16Discovering CPU throttling
  16. 36:29Monitoring vs observability
  17. 37:32Why observability matters
  18. 38:56Q&A: Implementation
  19. 41:23Q&A: When to start
  20. 43:51Closing remarks
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