~/talk

Rich Interactivity with CreateJS

Talkat Spotlight: Advanced JS 2013 · on Saturday, 2013-12-07· [creative-coding, web-platform]
slides:none on file

CreateJS is a four‑library suite (EaselJS, TweenJS, PreloadJS, SoundJS) that ships real features: SpriteSheetBuilder converts vector exports into run‑time sprites, cutting a full game to under 300KB; PreloadJS supports maxConnections concurrent loads and external manifests with file‑load events; SoundJS exposes WebAudio nodes for effects and plugin fallbacks. The webgl path boosts draw throughput (2,200 → ~55,000 bunnies on a 2012 MacBook Pro) and the packaged game runs and scales across devices.

AI-written summary · about

  1. 0:00Introduction to CreateJS
  2. 1:40Core libraries overview
  3. 7:01EaselJS and basics
  4. 10:05TweenJS animation basics
  5. 12:30Asset loading with PreloadJS
  6. 15:07Audio management with SoundJS
  7. 19:32Flash CC and CreateJS
  8. 23:03Advanced PreloadJS tips
  9. 28:42Advanced event modeling
  10. 31:57Advanced SoundJS features
  11. 36:19Timeline and movie clips
  12. 38:41Sprite sheet builder
  13. 43:15DOM integration techniques
  14. 45:30WebGL and future outlook
  15. 50:42Q&A and concluding remarks
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