Real Algebraic Geometry in Computational Game Theory
summary
Proves a worst-case convergence bound for Howard's policy-iteration on concurrent reachability games, showing iterations are bounded by a doubly-exponential-type function of positions and action counts (and hence depend exponentially on the required precision). The proof uses real algebraic geometry tools from Basu-Pollack-Roy (a low-degree universal representation / sampling lemma) to give a concrete patience bound (minimum nonzero probability size) and constructs a matching example, yielding a tight exponential lower bound and a verified algorithmic consequence.
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chapters (11)
- 0:00Start
- 0:13Computational Game Theory
- 7:01R.A.G. engine: The Sampling Theorem
- 9:33Concurrent Reachability Game (CRG)
- 15:05Howard's algorithm for CRGS
- 17:16Properties
- 17:39Main theorem
- 19:04Value iteration dynamic
- 19:37Step 2: Reduction to bounding patience
- 20:33Step 3: Bounding patience using RAG.
- 23:18Tight example
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