Slush Science Pitching Finals 2017: Tommi Himberg
summary
Group improvisation games train whole classrooms to interact better and yield measurable changes in creativity, bonding and resilience. Teams combine cognitive neuroscience with dance and use wireless EEG, motion capture, heart‑rate monitors and eye trackers to collect data. A “great game” uses simple constraints like rolls of tape in a grid to boost group creativity; a rhythm battle forces synchrony and increases liking and tolerance to disruption. Methods scale outside the lab and show quantifiable effects.
AI-written summary · about
chapters (5)
related talks
40m“It’s all a matter of Perspective.” Incorporating Play to Help Solve Problems
45mPlaying with Engineering
49mKeynote: The Power of Improv: Unlocking Your Creative Potential as a..
45mHow to Ignite Creative Enthusiasm
15m101 concepts for games innovation
53mThe Bridge Between
30mIEEE CoG 2019 - Industry Day - Adrian Hon and Abigail Fisher (Six to Start)
26mThe creative technologist
