~/talk

Efficient Multiparty Protocols via Log-Depth Threshold Formulae

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Presents a reduction that builds n‑party MPC from small‑constant MPC by player emulation: n parties are mapped into a recursive tree where each virtual player is emulated by 3 parties for passive security (so security holds up to strictly less than half corrupted) and by 4 parties for active security (matching the <1/3 bound). Uses a log‑depth 3‑input majority formula (Valiant randomized construction and partial derandomization giving correctness when majority margin ≥ 1/2+2^{-√log n}, and a conditional full derandomization from strong one‑way functions), and instantiates the base case with Maurer’s and BGW-style 3‑/4‑party protocols; complexity is polynomial when the formula has log depth.

AI-written summary · about

  1. 0:00Start
  2. 0:04Secure Multiparty Computation (MPC)
  3. 0:35Feasibility Results: Perfect Security
  4. 2:35Applications
  5. 7:143PC MPC
  6. 12:59Efficient MPC via Player Emulation
  7. 13:233-Party Protocols
  8. 14:15Majority from Majorities
  9. 17:16Active Security
  10. 19:47Summary
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