~/talk

Vector graphics rendering on the GPU in Rust with Lyon

Talkat RustFest Paris 2018 · 2018-05-26..05-27· [creative-coding, web-performance]
github:nical
slides:none on file

Lyon is a Rust crate that tessellates SVG-style vector shapes into a triangle mesh sent to the GPU for rasterization. It implements a single-pass monotone tessellator that benchmarks twice faster on average than common multi-pass approaches, currently flattens curves to line segments but aims for true quadratic Bézier tessellation, works on reducing thin-triangle cases to improve GPU throughput, and already has 19 contributors.

AI-written summary · about

  1. 0:00Intro
  2. 0:55Raster vs Vector
  3. 3:01Why use vector graphics
  4. 4:42Video games
  5. 6:13Challenges
  6. 7:14How did we fix this
  7. 10:31What is tessellation
  8. 11:04tessellation for convex polygons
  9. 12:19monotone polygons
  10. 22:19strokes
  11. 22:57web render
  12. 24:10Pathfinder
  13. 27:38Whats next
  14. 29:15Tessellation
  15. 29:55Thank you
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