Making a game in Rust
summary
A small game called Manana is built in Rust using Piston/piston_window with three Cargo dependencies, a 500×700 window and a simple 60Hz update/render loop. Gameplay uses 10 apples that decrement on throw, scoring currently gives a flat 20 points, collisions use axis aligned collision rectangles, spawn timers produce folks every ~2 seconds, and the prototype runs but lacks sound and a refined scoring formula.
AI-written summary · about
chapters (5)
related talks
40mWriting a simple game in Rust
23mMy First Rust Project: Creating a Roguelike with Amethyst
38mRust on the frontend
26mMaking Rust more Accessible through Game Development
23mCraig's Angular/Rust Spectacular
55mBuilding a Text Adventure Using Rust
26mOh Boy! Creating a Game Boy Emulator in Rust
37mCraig's Amazing Rust Spectacular
