~/talk

My First Rust Project: Creating a Roguelike with Amethyst

Talkat RustConf 2020 · 2020-08-20..08-21· [rust]
links:none on file
slides:none on file

Builds a small 2D roguelike using the Amethyst engine, implements ECS components like villager and resident, and codes an animation component with frames frame duration and index driving a sprite render. Systems read and write storages each game loop, producing a working idle animation and a camera follow that tracks player movement. Generates random tile maps by reading sprite sheets with the image crate and writing PNGs, but full gameplay and collision against walls remain unfinished.

AI-written summary · about

  1. 0:00Start
  2. 1:12Documentation
  3. 6:04Implementation Examples
  4. 7:50Animal Crossing New Horizons
  5. 8:52Villagers in Animal Crossing
  6. 10:37Declaring Components
  7. 13:11Sprite Sheet Animation
  8. 13:32Components for the Sprite Sheet Animation
  9. 14:32Associating a Component with an Entity
  10. 14:52Animation System with Amethyst
  11. 16:08System Data Types
  12. 16:41Systems Run Method
  13. 19:36Tile Map Generator
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