Director's Commentary: PaddlePunks
summary
A playable multiplayer "underground fighting tennis" game written in Rust that actually runs netplay: it uses rollback netcode with speculative execution requiring a fully deterministic, cloneable game state and POD inputs, and the netplay is described as quite functional. Rendering and windowing use SDL2 and glium, assets come from itch io, configs use RON config files. Built features include training mode, replay export/video capture, 360p native resolution with 2x/3x scaling; it works but remains rough and unpolished.
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chapters (9)
- 0:00Intro
- 2:23Features
- 3:35Difficulty
- 3:45Netplay
- 9:30Default
- 10:35Training Mode
- 13:00Time Travel
- 20:40Resolution
- 22:20Rescaling
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