Interview
summary
Overview of concrete outcomes: description of Lang Team cadence (two weekly meetings: triage + design), an emphasis on experiments-first RFC pathway, and a push for a clearer multi-cycle vision to avoid piecemeal changes. Tools and efforts named: Crubit, CXX, bindgen/cbindgen and a planned more plug‑and‑play third‑wave interop approach. Personal projects include a Mac tiling window manager Glide (alpha). Practical takeaways: when to prototype in the compiler, how to propose project goals, and where interop work still blocks Rust adoption.
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chapters (12)
- 0:00Rust project interview
- 0:26Tyler Mandry’s Rust journey
- 7:07Rust team co-lead work
- 9:14Joining the Rust team
- 14:34Rust design challenges
- 21:21Why Rust needs larger changes and a shared vision
- 24:38Rust vision discussion
- 27:50C++ and Rust interoperability
- 31:52Rust in legacy code
- 35:49Favorite Rust features
- 41:09When Rust isn’t ideal
- 44:40Closing thoughts








