"High-Level Rust and the Future of Application Development"
summary
Dioxus positions Rust for rapid app development with concrete tooling and results: a DX CLI that cross-compiles and watches projects, a linker-based asset system that extracts metadata, and WASM bundle splitting that shrinks initial downloads from tens of megabytes to a few hundred kilobytes. A generational_box crate removes many clone ergonomics, Blitz provides a modular HTML/CSS GPU renderer, and Subsecond hot-reloading applies patches in ~0.4s (sometimes <0.1s). GitHub shows ~30,000 stars and deployed apps at Airbus and the European Space Agency.
AI-written summary · about
chapters (15)
- 0:00The vision for Dioxus
- 2:03Bridging the productivity gap
- 3:12Rust as a foundation
- 4:43Future of Rust engineering
- 6:26Dioxus framework overview
- 9:08Improving developer experience
- 10:46The DX CLI tool
- 12:29Instant UI hot-reloading
- 13:53Generational box ergonomic
- 16:05Blitz rendering engine
- 18:30Linker-based asset management
- 20:16WASM bundle splitting
- 21:32Subsecond hot-patching
- 24:45Live demo and recap
- 27:28Call to action for Rust
related talks
46mWrite once, run everywhere: building apps with Dioxus
49mThe State of Rust Ul
34mModule Federation, Bundlers, and Future State
59mScaling Large Organisations: Empowering Independent Teams with Crux Micro‑Frontends
27mNext-Generation Programming: Rust & Elm
51mMoving at the Speed of Thought
01h 02mLIVE Panel: Journey Into VoidZero
43mClosing Keynote
