Piston (Lightning Talk)
summary
Piston is presented as a decade‑old collection of Rust libraries rather than a monolithic engine, and the demo shows the exact steps: add piston_window to Cargo.toml, create a Window, use render/update events to clear and draw a rectangle, and handle keyboard input to move it. The code compiles with many dependencies (cargo run) and yields an interactive rectangle; it builds and runs live despite long compile times.
AI-written summary · about
related talks
29mCreate Rust games easily
24mLiving Tissue Over a Rusty Endoskeleton
45mNatural physics simulations and canvas hackery
53mRust wasm: Browser games!
01h 03mSonic Pi - BEAM up the VJ
35mFakery, Artificial Intelligence, Collision Detection, a 2D Platform Shooter in JS
01h 52mMaking Games with ppb
26mThe art of programmatic videos with Rust
