SkFun: SpriteKit And RubyMotion
summary
Shows how to build a Flappy Bird clone using SpriteKit + RubyMotion, using one SKView that swaps SKScene instances, SKNode/SKSpriteNode for characters, reusable SKTexture to cut memory, and SKAction sequences with repeatActionForever for parallax (two-image scrolling). Explains the game loop hooks (update, didEvaluateActions, didSimulatePhysics), physics bodies (dynamic/static/edge), contact vs collision with 32-category bitmasks, aims for 60 FPS, and adds GameController support for up to four controllers.
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chapters (16)
- 0:00Intro
- 0:30Sydney, Australia
- 1:452D Sprites and Animations
- 2:46eleven things | wish I knew eleven months ago
- 3:41One UIView
- 4:59fire ice credits cut scene menus
- 6:02Game Loop
- 10:20Sprite Animation
- 11:46Scrolling Images
- 15:27Textures are reusable
- 19:44Physics Body
- 24:13Collision vs Contact
- 24:24Collision is automatic
- 25:04Contact is voluntary
- 28:34are controllers. awesome
- 31:49remember the touch screen








