Magic is Ruby, Ruby is Magic!
summary
A Ruby app that simulates Magic The Gathering models the full game loop with actions → effects → events, implements the stack and triggered abilities, and encodes cards as a Ruby DSL; about 200 cards are implemented so far out of ~25,000, with roughly a million words of rules to model. Replacement effects are handled as a middleware-like chain, tests drive each card, some cards force rearchitecting, and infinite-action loops detection remains an open challenge. The project is on GitHub.
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chapters (9)
- 0:00Ruby feels like magic
- 3:17Ruby to Magic the Gathering
- 8:09Magic cards in Ruby
- 10:16Game loop in Ruby
- 15:10Events and triggered abilities
- 17:36Replacement effects and middleware
- 20:03Infinite loops in game logic
- 22:11Practice with card implementation
- 23:55Push Ruby skills further








