RTC3
summary
A 20-year arc from Skype to WebRTC to post‑COVID real‑time social apps leads to concrete claims and prototypes: HRTF spatial audio to reduce listening fatigue, stereo passthrough over WebRTC and tuned Opus settings to let musicians stream high‑quality stereo and enable low‑latency real‑time jamming, AI captions and autogenerated summaries for rooms, modern transient noise suppression, and scalability pain points around SFUs/turn that push developers toward providers like Agora/Twilio or platform approaches such as Apple’s Media Session Coordinator and experiments to run media over QUIC for media (the “mock” effort).
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