~/talk

RSocket – new Reactive cross-network Protocol

Talkat Riga Dev Days 2019 · 2019-05-29..05-31· [microservices, reactive-programming]
slides:none on file

Builds a multiplayer Pac‑Man (browser client with Phaser/TypeScript, Spring Boot server, protobuf API, Kafka-style metrics pipeline) and stress-tests HTTP/1, WebSocket/socket.io, gRPC and RSocket. socket.io shows flaky latency in the demo; gRPC achieves about 150k messages/sec but accumulates direct memory and hits OOM when consumers slow, exposing gRPC’s non‑end‑to‑end backpressure. RSocket uses multiplexed streams over one connection, provides real backpressure and leasing/resume features, keeps memory small (hundreds of MB) under load, and the RSocket demo runs smoothly.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 11:30Protocol comparison criteria
  3. 20:45WebSocket and Socket.IO limitations
  4. 25:27HTTP/2 and gRPC issues
  5. 33:38Backpressure demonstration
  6. 41:58Netflix’s RSocket solution
  7. 43:21RSocket features and benefits
  8. 48:57Multiplayer Pacman demo
  9. 50:53RSocket stress test
  10. 54:32Summary and Q&A
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