~/talk

How Roblox Scaled Machine Learning by Leveraging Ray for Efficient Batch Inference

Talkat Ray Summit 2024 · 2024-09-30..10-02· [machine-learning, large-language-models]
name:Steve Han
links:none on file
name:Wei Zeng
links:none on file
links:none on file
slides:none on file

Roblox integrates Ray (Ray Data, Ray Jobs) with KServe, Triton, Kubernetes and vLLM to run daily batch inference jobs that process up to 10+ billion tokens per job, using MVMe caching and a 5.6 GB/s model downloader to avoid 30-minute weight downloads. Moving CLIP backfills from online servers to Ray yields 10x throughput improvement and a CLIP pipeline experiment shows 58% cost savings versus an optimized online solution; platform adds a UI, SDK, custom GPU scheduler and multi‑tenant quotas that successfully run hundreds of jobs daily.

AI-written summary · about

  1. 0:00Introduction
  2. 8:35Use Cases
  3. 13:39Batch API
  4. 17:44Roblox Platform
  5. 18:23Architecture
  6. 19:34Frontend
  7. 20:08Job Creation Panel
  8. 20:42GPU Scheduler
  9. 22:50New System
  10. 23:03Authentication Authorization Flow
  11. 24:15Notification Client
  12. 24:47Roblox ML SDK
  13. 25:20Future Work
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