Playing Games In The Clouds
summary
Two example mechanisms and concrete outcomes: with two nodes of capacity 5 and 2 handling 4 jobs the Nash-style allocation sends 3.5 jobs to the faster node, yielding a max response ~1.33s; second-price auction incentives make truthful capacity bids a dominant strategy so nodes report real memory and the scheduler can pick the best host; Cloud Foundry uses auction-like placement; an allocation algorithm that drops nodes with negative assigned jobs (too slow) reduces overload and cuts variance compared with proportional or naive schemes.
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chapters (10)
- 0:00Start
- 3:08WHAT IS A GAME?
- 7:34THE PROBLEM
- 10:20A NASH BARGAINING SOLUTION
- 16:01THE SOLUTION
- 18:09OPTIMAL JOB PLACEMENT
- 19:10ALLOCATION ALGORITHM
- 20:55APP PLACEMENT IN CLOUD FOUNDRY
- 23:59LEVELLING UP
- 24:55A WARM UP
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