~/talk

Playing Games In The Clouds

Talkat RailsConf 2015 · 2015-04-21..04-23· [kubernetes]

Two example mechanisms and concrete outcomes: with two nodes of capacity 5 and 2 handling 4 jobs the Nash-style allocation sends 3.5 jobs to the faster node, yielding a max response ~1.33s; second-price auction incentives make truthful capacity bids a dominant strategy so nodes report real memory and the scheduler can pick the best host; Cloud Foundry uses auction-like placement; an allocation algorithm that drops nodes with negative assigned jobs (too slow) reduces overload and cuts variance compared with proportional or naive schemes.

AI-written summary · about

  1. 0:00Start
  2. 3:08WHAT IS A GAME?
  3. 7:34THE PROBLEM
  4. 10:20A NASH BARGAINING SOLUTION
  5. 16:01THE SOLUTION
  6. 18:09OPTIMAL JOB PLACEMENT
  7. 19:10ALLOCATION ALGORITHM
  8. 20:55APP PLACEMENT IN CLOUD FOUNDRY
  9. 23:59LEVELLING UP
  10. 24:55A WARM UP
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