~/talk

Tales from Managing an Open Source Python Game

Talkat PyCon Australia 2015 · 2015-07-31..08-04· [open-source, creative-coding]
links:none on file
slides:none on file

A decade-long open source Python game called Trosnoth uses Pygame and Twisted and starts as an 8v8 camp project that proves more playable at 4–5 players; movement is client-authoritative early on then later gains server validation; a attempted complete rewrite stalls so incremental refactors win; a networking bug (no shooting, no dying) inspires a timed invulnerability upgrade; a camper implements a grenade that ships; social lessons about recruiting, encouragement and small prototypes sit beside concrete technical tradeoffs and outcomes.

AI-written summary · about

  1. 0:00Tales from Managing an Open Source Python Game
  2. 5:28How Trosnoth Came to Be
  3. 7:19Trosnoth Rules
  4. 8:26Early Days
  5. 11:31The Stress Test
  6. 13:35Using Trosnoth on Camp
  7. 18:08Technical Lessons
  8. 24:22Conclusion
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