~/talk

Building Better Online Games with Postman

Talkat Postman Galaxy 2021 · 2021-02-02..02-04· [api-design, game-development]
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slides:none on file

Claims 20% industry growth in 2020 and that online games now outsell global movies plus North American sports; a microservices backend behind an API gateway on Kubernetes serves player identity, matchmaking, storage and telemetry. CI runs Postman collections (arrange/act/assert/cleanup) exported v2.1 and executed headlessly with Newman; canary deployments use Flagger and GitLab CI to run tests, promote on pass or cancel on fail with Slack alerts. Example: tests detect a display-name limit change from 20 to 48 chars and stop a bad promotion. Postman collections run with Newman canary deployments with Flagger and GitLab CI

AI-written summary · about

  1. 0:00Introduction to online games
  2. 1:49Games as a service model
  3. 3:34Who is Excel Byte
  4. 4:38Online game ecosystem needs
  5. 6:45Impact of service downtime
  6. 7:49Challenge of fast iteration
  7. 8:50Microservices architecture
  8. 9:52Demo introduction
  9. 10:13Postman for backend testing
  10. 13:01Canary testing with Postman
  11. 20:47Key takeaways and conclusion
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