Building Better Online Games with Postman
summary
Claims 20% industry growth in 2020 and that online games now outsell global movies plus North American sports; a microservices backend behind an API gateway on Kubernetes serves player identity, matchmaking, storage and telemetry. CI runs Postman collections (arrange/act/assert/cleanup) exported v2.1 and executed headlessly with Newman; canary deployments use Flagger and GitLab CI to run tests, promote on pass or cancel on fail with Slack alerts. Example: tests detect a display-name limit change from 20 to 48 chars and stop a bad promotion. Postman collections run with Newman canary deployments with Flagger and GitLab CI
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chapters (11)
- 0:00Introduction to online games
- 1:49Games as a service model
- 3:34Who is Excel Byte
- 4:38Online game ecosystem needs
- 6:45Impact of service downtime
- 7:49Challenge of fast iteration
- 8:50Microservices architecture
- 9:52Demo introduction
- 10:13Postman for backend testing
- 13:01Canary testing with Postman
- 20:47Key takeaways and conclusion
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