To Explore or To Exploit: Decoding Human Decision Making with R and Python
summary
Experiment uses a 10-item optimal stopping task run on Qualtrics with JavaScript/HTML/CSS, and compares human choices to a mathematically optimal agent and a cognitive instance based learning agent implemented in PyIBL (Python). Result: humans quit too early (many stopped on 72 while the max was 80), feedback—especially detailed—improves accuracy, and showing the underlying distribution reduces exploration and improves performance. Analysis, visuals and stats use R with Quarto, tidyverse and ggplot2; code and data are on GitHub.
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