~/talk

Busting the Myths with Cross-Platform Xamarin

Talkat Øredev 2016 · 2016-11-07..11-11· [flutter]
slides:none on file

Xamarin promises big code sharing but the reality is concrete: a public‑transport ticket app ends up with two heavy platform projects and a tiny shared layer; UI work often requires custom renderers per platform; a dynamic image loader causes a memory leak on a newer Android phone that forces native profiling and fixes; tooling requires a Mac to compile iOS and Visual Studio paired over the network; Xamarin.Forms reduces UI duplication but adds friction and limits platform control.

AI-written summary · about

  1. 0:00Introduction
  2. 0:42Filip Ekberg
  3. 3:20Native compiled binary
  4. 5:27Misconceptions
  5. 7:00Theres no silver bullet
  6. 7:43C Sharp is not enough
  7. 10:50Understanding the different platforms
  8. 13:11Building apps for different platforms
  9. 14:32Platformspecific design guidelines
  10. 15:41What happens in our app
  11. 17:37The project
  12. 26:55C is not enough
  13. 27:55Universal Windows
  14. 28:19The Promise
  15. 28:45The Sad Faces
  16. 29:13Adding an abstraction
  17. 30:23Why add an abstraction
  18. 31:44Shared UI example
  19. 38:23Cochairing
  20. 40:31Benefits of crossplatform development
  21. 41:28Stamming
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