A developers guide to the UX Galaxy
summary
Presents Microsoft Research’s concrete checklist called tenets and traps, distilled from roughly a century of UI research, and shows it predicting and catching real failures: invisible elements (Windows 8 search, charms bar), accidental activation, system amnesia and gratuitous redundancy. Demonstrates fixes that work — moving search, restoring the file menu — and quantifies impact (a delayed response reduces clicks and revenue by about four percent). Uses a simple review: run three to five scenarios against a tenants/traps sheet and note actionable fixes.
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chapters (27)
- 0:00UX introduction and importance
- 1:28Why UX matters in-house
- 2:33Tenets and traps of UI
- 4:22Understandable interfaces
- 5:27Physically effortless interfaces
- 6:31Efficient and forgiving interfaces
- 7:34Discreet and protective interfaces
- 8:59Habituating and beautiful interfaces
- 12:16Interface attributes
- 13:41Invisible elements and attention
- 15:30Human attention limits
- 16:58Invisible gorilla test
- 18:01Invisible elements in UI
- 19:09Dead ends and uncomprehending elements
- 20:58Grouping and readability
- 22:03Targeting and activation traps
- 23:08Readability and context
- 24:15Responsiveness and feedback
- 25:21Efficiency and overload
- 27:05System amnesia and choices
- 28:12Habituating interfaces
- 29:16Redundancy in UI
- 31:49Inconsistent placement
- 33:15Consistency in user interface design
- 34:43Beautiful UX craftsmanship
- 35:28Using tenets in UX reviews
- 37:57Summary
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