BGL: GPU-Efficient GNN Training by Optimizing Graph Data I/O and Preprocessing
summary
Distributed GNN training system BGL builds a dynamic cache engine and a two-level CPU+GPU cache that together cut feature-retrieval traffic and reduce feature-retrieval time by about 80%, increasing cache hit ratio (proximity-aware BFS ordering raises hits from ~8% to ~14% in their figure). A new multi-level graph partitioning cuts cross-partition communication by 25–44%, profiling-based resource isolation balances pipeline stages, and end-to-end BGL yields ~1.9x mean speedup (up to 2.7x) over prior systems.
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chapters (8)
- 0:00Introduction to GNN
- 1:00Training bottlenecks
- 2:13Identifying core challenges
- 4:10Proposed BGL architecture
- 5:31Technical design details
- 10:00Optimization strategies
- 12:51Evaluation and results
- 15:37Conclusion
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