~/talk

Down the Oregon Trail with Functional C#

Talkat NDC Melbourne 2022 · 2022-06-20..06-24· [frontend-architecture]
slides:none on file

Reimplements the 1975 Oregon Trail BASIC source in modern C#, producing a playable, testable clone that preserves original flow and random events. Uses dependency injection for console and time, injectible RNG, C# record types and emulated discriminated unions, and a simple monad pipeline to transform immutable game state. Addresses recursion limits with trampolined recursion, enforces no mutable variables, and achieves near 100% unit test coverage while conceding a few UI compromises (no bell or per-character output).

AI-written summary · about

  1. 0:00Introduction
  2. 6:07Functional programming
  3. 13:44BASIC and early games
  4. 20:02Testable functional C#
  5. 29:36Player inventory in Oregon Trail
  6. 36:22Game state with monads
  7. 43:01Vintage game challenges
  8. 46:31Future functional projects
  9. 49:00Q&A
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