How We Baked a 3D Pizza
summary
A Dodo team implemented a heart-shaped 3D pizza in their mobile app using Apple’s photogrammetry framework, then optimized and compressed the resulting models down to about 3 MB each while preserving quality. The talk covers which model formats work best on iOS and Android, building an automated pipeline for model creation, and practical UI/AR solutions — e.g., shadow rendering issues, reducing model size, why photogrammetry scripts appear to hang, custom RealityKit gestures, and creating an engaging AR onboarding. It also explains how to integrate AR into an app quickly.
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chapters (9)
- 0:00Introduction
- 3:14Business case
- 11:53Photogrammetry and 3D models
- 23:273D model optimization
- 36:31Q&A
- 39:02Android development comparison
- 41:29AR programming
- 55:55AR animations and gestures
- 1:00:29Summary
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