~/talk

Game server development in node.js

Talkat JSConf EU 2013 · 2013-09-14..09-15· [nodejs]
slides:none on file

Covers Pomelo, an open-source Node.js framework for building fast, scalable, distributed realtime game servers. Describes Pomelo’s design choices around abstraction, scalability and performance, and explains how to develop a game server using Pomelo in Node.js.

AI-written summary · about

  1. 0:00Start
  2. 4:37Community
  3. 10:21Motivation-architecture of demo
  4. 13:38Motivation--complicate servers
  5. 16:11Framework -- Server abstraction
  6. 16:45Framework--- server abstraction
  7. 18:05Framework-server abstraction
  8. 19:02Framework -- request abstraction
  9. 19:17Framework --- request abstraction
  10. 20:26Framework -- channel&broadcast
  11. 21:05Framework - rpc framework
  12. 22:49Practice -- simplest player move
  13. 23:30Practice - Client Move Request
  14. 23:49Practice -- area server handler
  15. 28:24Performance-Server configuration Server: Openstack virtual machine
  16. 28:58Performance - too crowded
  17. 29:23Performance-result
  18. 30:11Performance - stress test
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