Game server development in node.js
summary
Covers Pomelo, an open-source Node.js framework for building fast, scalable, distributed realtime game servers. Describes Pomelo’s design choices around abstraction, scalability and performance, and explains how to develop a game server using Pomelo in Node.js.
AI-written summary · about
chapters (18)
- 0:00Start
- 4:37Community
- 10:21Motivation-architecture of demo
- 13:38Motivation--complicate servers
- 16:11Framework -- Server abstraction
- 16:45Framework--- server abstraction
- 18:05Framework-server abstraction
- 19:02Framework -- request abstraction
- 19:17Framework --- request abstraction
- 20:26Framework -- channel&broadcast
- 21:05Framework - rpc framework
- 22:49Practice -- simplest player move
- 23:30Practice - Client Move Request
- 23:49Practice -- area server handler
- 28:24Performance-Server configuration Server: Openstack virtual machine
- 28:58Performance - too crowded
- 29:23Performance-result
- 30:11Performance - stress test
related talks
37mBuilding Fast Scalable Game Server in Node.JS (updated)
40mDeploying Node : from localhost to the cloud
18mRealtime HTML5 Multiplayer Games with NodeJS
28mWriting and Debugging a Web-Based Multi-Player Game
23mBuilding Distributed Systems with Node.js
33mNodeJS in a HighLoad Project
39mGetting Started with Node.JS
49mNode JS
