~/talk

Deploying Node : from localhost to the cloud

Talkat Node.js Global Summit 2020 · on Saturday, 2020-05-30· [nodejs, devops-and-delivery]
slides:none on file

Builds a real-time multiplayer "five-in-a-row" prototype using plain Node/Express, Socket.io for events and reconnection, and HTML canvas 20x20 grid rendering; each connection gets a random color token, clicks map to cell coordinates, turns emit x/y+color to the server, and the server broadcasts and stores the board state so newcomers get the current 20×20 board. Uses nodemon during development, pushes to CI/CD for live deployment, and the demo runs live so the game actually works end-to-end.

AI-written summary · about

  1. 0:00Start
  2. 2:47Javascript Game Development
  3. 5:15Socket Io
  4. 7:16Connecting Socket Io
  5. 9:01Establish the Real-Time Communication between Two Clients
  6. 13:25Canvas
  7. 16:48Game Loop
  8. 30:39Clear My Canvas
  9. 35:14Build the Game Logic
  10. 39:07Add the Win Conditions
  11. 39:32Final Words
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