Make it Memorable: Crafting Apps That Stand Out π
summary
Seven apps launched with two Apple Design Award nominations and one win prove a method that targets a single memorable core experience, prototypes fast with SwiftUI + SpriteKit prototype code, and prioritizes accessibility. Projects reuse a theming system, modifiers and purchase logic to accelerate launches, use pre-orders as deadlines and marketing (one campaign hits 5,000 pre-orders), and iterate postβrelease with scoped updates like interactive widgets that earned App Store features.
AI-written summary Β· about
chapters (13)
- 0:00Failed app to Apple Design Award
- 5:59Memorable apps stand out
- 8:47Four phases of new apps
- 10:55Finding inspiration
- 11:58Prototyping fast
- 13:46Prototype must be fun
- 16:16Refining core experience
- 18:00Testing with users
- 21:29Pre-orders for quick release
- 23:15Reusing code and assets
- 25:22Reducing scope to ship
- 27:52Communicating with roadmaps
- 28:38Just ship your app
related talks
18mHow to Make Your App Look Like You've Hired a Designer
29mMake Your App More Engaging: Tips for Creating Great Apps by Designing for ...
55mFrom Design to Swift: Best Practices in App Development - ROUNDTABLE
34mThe Roast of your App's Design
51mDesigning Buildable Mobile Apps - iOS App Development
15mDesigning Buildable Apps
37mDriving Success with UX
48mDesigning Better App Icons
