Optimal Lower Bounds for Distributed and Streaming Spanning Forest Computation
summary
Fully dynamic streaming and simultaneous-distributed spanning forest problems get tight space and communication lower bounds: randomized linear AGM sketch gives an upper bound of roughly n log^3 n bits (more generally n · log(n/Δ) · log^2 n for error Δ), and the paper proves matching lower bounds for almost that Δ range, with an Ω(log^3 n) average message lower bound per player in the simultaneous model. Proof uses a reduction from universal relation, a three-part hard graph embedding, and shows the bounds are essentially tight; tiny-Δ regimes remain open.
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chapters (14)
- 0:00Start
- 4:33Fully dynamic spanning forest
- 8:57AGM sketch for simultaneous communication
- 10:00Main result 11
- 14:09Streaming algorithm
- 14:35Communication protocol
- 16:20Recall...
- 17:29Universal Relation UR
- 18:53Connection to UR
- 21:08Hand instances
- 24:26Hard distribution
- 25:05Reduction from UR
- 26:37Analyzing the protocol
- 27:47Open question
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