~/talk

Building A11y & Inclusion into Interactive Science Simulations

slides:none on file

PhET Interactive Simulations rebuilds canvas/SVG/WebGL scenes into a mirrored HTML + ARIA layer so blind and keyboard users get semantic labels, live-region alerts and actual interaction rather than a “sea of black boxes.” The team converts ~50 sims to HTML5, uses a parallel DOM that maps visual objects to headings and buttons, implements keyboard grabs balloon (Space/Enter, arrow or WASD) with charge-state announcements, tests with screen reader users, and finds it works but still struggles with live-region timing and complex custom controls.

AI-written summary · about

  1. 0:00Start
  2. 1:59Outline
  3. 2:55Introductions
  4. 3:35Experimentation
  5. 4:29Interactive Science Simulations
  6. 5:26PhET Interactive Simulations
  7. 7:11Balloons & Static Electricity demo
  8. 11:03Fexibility is Useful
  9. 11:44PhET's A11y Challenge
  10. 12:21Sea of Black Boxes
  11. 13:22PhET's Accessibility Initiative
  12. 14:22Inclusive System Architecture
  13. 15:14Traditional Approaches
  14. 17:27PhET's Approach
  15. 18:29Our PDOM has Power
  16. 18:47Technical Power
  17. 24:08Pedagogical Power
  18. 28:12Sea of Information demo
  19. 33:22PDOM Technical Summary
  20. 35:10Continued Challenges
  21. 38:42Big Take Aways
  22. 40:16Broader Beneficial Impact
  23. 41:20Concluding Message
  24. 42:38Available Sims
  25. 43:28Big Shout Out
  26. 44:23Resources & Funders
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