ObjectManager, or How to Work with a Large Number of Objects on a Map
summary
Describes ObjectManager, a system for efficiently handling and rendering very large numbers of geographic points on a map. Covers client-side rendering limitations and how ObjectManager draws many markers, strategies for transmitting large datasets from server to client, spatial storage using spatial databases and quad-keys, server-side grid clustering of geographic objects, and caching and data versioning issues.
AI-written summary · about
chapters (13)
- 0:00Introduction
- 1:31Marker display problem
- 4:21Active areas drawbacks
- 6:27Client clustering
- 8:12Client optimization
- 11:05Tile-based data loading
- 14:15Static server files
- 15:39Server clustering
- 17:24Grid clustering
- 18:30Quadkeys advantages
- 20:39Data caching
- 22:02Data versioning
- 23:06Q&A
related talks
45mOptimizing Data Visualization Performance in Web Maps
43mLocate all the things
01h 10mAnalyzing Large Geographically Distributed Data via Map Visualization
48mOpenStreetMap for the Web
01h 41mOpenStreetWhat? Mapping The World With Open Data
16mIntroduction to Geodata – Vector Tiles
51mWays to get data into Mapbox maps
16mAdvanced Map Techniques (en)
