ObjectManager, or How to work with a large number of objects on a map
summary
Describes ObjectManager, a client-side technique for drawing large numbers of map points efficiently and the limits of standard marker solutions. Covers server-to-client data transfer, spatial storage using spatial databases and quad-keys, a server-side grid-clustering approach for geographic objects, and issues around caching and data versioning.
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chapters (12)
- 0:00Introduction
- 1:31Label display problem
- 4:21Active regions technology
- 6:27Client clustering
- 8:12Client optimization
- 11:05Tile-based data loading
- 14:15Static server files
- 15:39Server clustering
- 17:24Grid clustering in database
- 18:30Quadkeys for clustering
- 20:39Caching and versioning
- 23:06Q&A
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