A short guide to creating interactive fiction
summary
History-to-modern claim: interactive fiction resurges in niche web and indie spaces and ships as plain HTML or inside engines. Tools named and used: Twine (web HTML) powers personal, topical pieces like Depression Quest; Ink + Unity plugin underpins 80 Days and lets narrative scripts trigger visuals; Inform parser games recreate Zork‑style typed adventures; Articy for studios handles team workflows (used on Disco Elysium). AI Dungeon shows GPT‑3 can generate unpredictable content. Most work is distributable on Itch or IFDB.
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chapters (4)
- 0:00The history of fiction
- 10:34Modern interactive fiction
- 16:43Development tools
- 24:26Twine and publishing
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