Lean Enterprise
summary
Argues that companies become learning machines by changing how work happens rather than issuing programs: use business model canvases, hypothesis and idea cards, visible team boards, value‑stream mapping and the improvement kata with a five‑question coaching kata and an Andon cord to surface problems. Claims concrete wins from experiments: shrink cycle time from eight weeks to 11 minutes, double conversion, +500% transaction value, and 30% year‑on‑year growth at a $9B firm. Runs 4–8 week executive immersion to build capability and validate ideas quickly with customers.
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chapters (14)
- 0:00Start
- 12:25The Lean Startup Movement
- 16:11Idea Cards
- 18:42Measure of Success
- 21:55Improvement Kata
- 24:47Value Stream Mapping
- 25:12Value Streams
- 25:30Key Metrics That Are Important To Reduce the Cycle Time
- 27:29Set a Target Condition
- 28:04Setting Stretch Goals
- 33:34Quick Feedback Loops
- 46:32Build Trust
- 51:11Testimonials
- 51:5110 Principles
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